Vendor: Lions Rampant Imports
Product Type : Card Games
KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always, each deck in the line contains cards from three of the seven houses included in the line, but for Dark Tidings the Dis house will be replaced with the Unfathomable, which specializes in controlling their foes by exhausting enemy creatures. Some cards keep your opponent's creatures down, making it difficult for them to muster a fighting force or reap enough æmber. Once your enemies are exhausted, you can keep them out of commission with other cards or even wipe away their board.
Each Dark Tidings deck also includes a high/low tide card. The card starts the game out of play, but eventually one player will bring it into play, especially since some cards in Dark Tidings can carry out their effects — or have a massively larger effect — when the high tide is on that player's side. Many effects can raise the tide, but if they're not available, the player with low tide can always suffer three chains to turn the tide in their favor.
Dark Tidings also features the debut of "evil twin decks", a new type of deck. For example, you may open a deck that's entitled "Speaker Domitia's Evil Twin". This deck is an exact copy of "Speaker Domitia", a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck, many of your creatures look a little different. Specifically, in Dark Tidings, many creatures have evil twin variants, and if you find an evil twin deck, every creature with an evil twin variant appears in that form. These evil twin creatures feature new artwork, graphic design, and abilities, making them a significant departure from the original creature.
Unopened games, sealed magic product, Warhammer product, and D&D product can be returned or exchanged with a valid receipt within 60 days of purchase.
Used books are non-refundable
Magic Singles are non-refundable.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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