1x 392-page hardback Warhammer 40,000: Leviathan book: Discover the dark lore and bleak dystopian setting of Warhammer 40,000, and learn to master magnificent armies of valiant warriors, terrifying aliens, and more on the battlefield. This vast tome includes all of the game’s core rules, fully updated for the new edition of Warhammer 40,000, along with rules for the new Combat Patrol format. This exclusive edition also includes rules for the Crusade campaign system, allowing you to play out narrative games and develop your army from inexperienced recruits to stalwart veterans over the course of multiple battles as they fight in the Tyrannic War.
72x plastic push-fit Citadel miniatures: At the heart of the Leviathan set are two armies of brand-new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful units armed with devastating weaponry and wargear, and can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include:
25x Space Marines: Genetically engineered supersoldiers clad in inviolable armour and equipped with the finest wargear in the Imperium – the Space Marines are the Emperor’s Angels of Death. - 1x Captain in Terminator Armour: A superlative commander and highly skilled warrior, this Captain in Terminator Armour leads his elite battle-brothers to war. - 1x Lieutenant with Combi-Weapon: A veteran infiltrator and accomplished assassin, this Lieutenant specialises in fighting behind enemy lines and hunting down Tyranids. - 1x Librarian in Terminator Armour: A psychic specialist clad in formidable armour, this Librarian uses his otherworldly powers to smite foes and augment allies. - 1x Apothecary Biologis: An experienced medical officer, the Biologis collects battlefield samples for analysis, guiding their fellow Space Marines in the best ways to kill enemies. - 1x Ballistus Dreadnought: Piloted by a fallen hero of the Chapter, this hulking war machine is a walking gun emplacement that supports its brothers with heavy firepower. - 5x Terminators: These elite warriors who accompany their Captain into the heart of the battle, protected by Tactical Dreadnought armour and deployed via teleport technology. - 5x Sternguard Veterans: These expert marksmen gun down their foes with a variety of bolter weapons, displaying all the skill expected of such decorated warriors. - 10 Infernus Marines: These close assault specialists purge swathes of the enemy with incandescent firestorms, unleashed from their deadly pyreblasters.
47x Tyranids: Driven by the imperatives of the almighty Hive Mind, Tyranid swarms sweep over world after world – a tide of biological killing machines that seek to devour every last shred of living matter. - 1x Winged Tyranid Prime: Swooping down on leathery wings, this alpha war-beast rends and tears its foes with wicked talons. - 1x Neurotyrant and 2x Neuroloids: A floating monster that radiates a terrifying psychic Shadow in the Warp, the Neurotyrant drives prey into screaming madness. - 1x Screamer-Killer: Named for the distinctive howl of its bio-plasmic blasts, this Screamer-Killer is a monstrosity engineered for the forefront of Tyranid assaults. - 1x Psychophage: This voracious creature stampedes into battle with frightening speed, with a particular taste for foes marked by psychic powers. - 3x Von Ryan's Leapers: These swift and skulking predators dart from cover to launch deadly ambushes, bringing down unwary prey in an instant. - 5x Barbgaunts: These beasts are little more than living weapons, Barbgaunts march into battle while laying down volleys of jagged projectiles that slow down anything which survives the attack. - 11x Neurogaunts: Scuttling forward in seething masses, these creatures are spawned to protect and amplify the synaptic node beasts of the invasion swarm. - 20x Termagants: These swarming predators harry their prey with hails of firepower, seeking to outflank their enemies and erode their numbers. - 2x Ripper Swarms: Simple eating machines, these chitinous horrors swarm over the wounded and dead alike, and in sufficient numbers can even drag down trained warriors.
All miniatures come supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
1x Assembly Guide: These stage-by-stage instructions will show you how to assemble all the miniatures in the box, and provide the basic characteristics for using them in games.
1x Space Marines Transfer Sheet: Use this enormous variety of waterslide decals to decorate the armour of your painted Space Marines with identifying iconography.
1x 66-card Chapter Approved: Leviathan Mission Deck: Easily generate balanced and varied missions for your games of Warhammer 40,000 with these cards for Deployment zones, Mission Rules, Primary Missions, Secondary Missions, and Gambits. While designed for matched play games, they can be used to generate games for all types of play.
Unopened games, sealed magic product, Warhammer product, and D&D product can be returned or exchanged with a valid receipt within 60 days of purchase.
Used books are non-refundable Magic Singles are non-refundable.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '