Tsuro: Phoenix Rising is a new entry in the classic Tsuro series. The game shares a bond with the foundations of the venerable original: play tiles, move pawns, and stay in play, but it introduces ...
Traditional Japanese festivities and sixteen new travelers are now part of the wonderful Tokaido journey, with these matsuri (the Japanese word for "festival") being triggered by the arrival ...
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources ...
The Red Dragon Inn 2 is a standalone game that can be combined with the original The Red Dragon Inn to create adventuring parties of up to eight drunken players. The Red Dragon Inn 2 includes its o...
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find...
In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat conne...
Welcome to The Game Changers — eighty cards that can spice up ANY game you play! Yes, that's right, take any board or card game you like, and use one of the changers to mix things up! You decide ho...
Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources and grow your population, you work to build the tools needed to build ...
Iconic characters from across the Star Wars galaxy clash in this new miniatures skirmish game! Star Wars: Shatterpoint invites players to collect, assemble, and paint their own squads of heroes, vi...
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Picking the right combination from the 14 different fantasy races and 20 unique sp...
It's summer, and you're riding the sun-drenched half-pipes of Pelican Park. Locals know there's no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick ...
Oak puts you in the role of the leader of one of four different druid orders, with you attempting to establish that your order deserves to be chosen by the Arch-Oak's spirit to stay and learn its s...
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoine...
In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to...
The islands still lie beneath the dense fog. The farther you go over the island with your balloon, the more the fog lifts and you explore the breathtaking landscape.
Use the local wind skilfully to...
Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great...
Imaginarium is a strategy, combination and development game.
Through the mist, you can just about see the gigantic form of the factory. This is where the essence of dreams is shaped! We will enter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '