The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yours...
Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with Dominion. This game adds 25 new Kingdom cards and a...
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace i...
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even...
My First Bohnanza is a card game for 3 to 5 players. My First Bohnanza is designed by Heike Kiefer, Uwe Rosenberg and Hayo Siemsen, and published by AMIGO.Board game mechanics: Hand Management Trading
A colourfully cutthroat card game of rainbows and revenge.
MANTIS has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards...
KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always, each deck in the line contains cards from three of the seven houses included in the line, but for Dark Tidings the Dis ho...
The rotating judge picks a Blue Card from the deck, then they read the Blue Card out loud to all the players and then place it on the table so everyone can see it. Each player (except the judge) de...
This is and expansion to Dominion, and cannot be played by itself.
Dominion: Guilds & Cornucopia combines the Dominion: Guilds and Dominion: Cornucopia small box expansions — originally the f...
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking f...
Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to oth...
A plastic cribbage board like no other, Crib Wars has 363 holes from start to finish instead of the usual 121. Along the twisting track are slide-aheads, reverse loops, shortcuts and setbacks that ...
Are you ready to conquer the earth? Martian Fluxx is a classic monster story in ever-changing card game form. It's an Invasion from the Planet Mars! The players are the Martians determined to destr...
Math Fluxx is really all about the numbers. Players use positive integers (whole numbers) in their quest to achieve mathematical Goals. But it's not just putting 4 and 2 together to "make" 42; use ...
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '