Out of the two games in this game review, I would say my favourite is Tsuro of the Sea. Tsuro is a beautiful and simple game of laying a tile before your token continues its path. The goal is to keep your token on the board longer than anyone else. As the board fills up, this becomes harder. Another player’s tile may also extend your path in a direction you’d rather not go. Tsuro is easy to introduce to new players and lasts a mere 15 minutes. It actually does work for any number from 2 to 8!
Like Tsuro, Tsuro of the Sea resembles that of Tom McMurchie’s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. What’s new in Tsuro of the Seas are Daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, Daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. This adds a level of complexity, making Tsuro of the Sea even more fun (www.boardgamegeek.com)!
The best thing about both these games is that they can be played with equal enjoyment by two players and all the way up to eight players. The game is simple enough that almost all ages can participate. My only criticism about Tsuro is that once you’ve played it a few time, it can become less interesting. It’s a very strategic game, and those with great visual and strategic skills will do very well playing. Tsuro of the Sea, however, adds a level of randomness to the game that keeps the players rethinking their strategies as the game continues. The movement of the Daikaiju (or dragons), adds enough to the game to increase it’s replayability substantially.