This is a game review for Ticket to Ride, but first, a description! With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfil Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route, (boardgamegeek.com)
This is considered one of the top gateway games in the hobby. I believe the high rating is because of the relatively easy learning curve making it fun for new and seasoned gamers alike. The game is fast pace keeps the players engaged the entire time. Turns are quick meaning you’ll never get bored between turns. There are two depths of strategy that can entertain multiple levels of gamers, yet the game is simple enough for the player that only wants to focus on one strategy. Anyone of almost any age can understand the core rules of this game, and it can be modified fairly easily for even younger players.
The only downfalls of this game are that the game can create tension between gamers that simply want to play for fun and those that wish to “hinder” their opponents. Also, despite there being a deeper strategy than the base game presents, it is more important to have a keen sense of timing than an elaborate plan. The publisher, however, has come out with several expansions that have made the game more complicated for the seasoned strategist!